Beginning Analog Electronics through Projects

Beginning Analog Electronics through Projects

Author: Andrew Singmin

Publisher: Elsevier

ISBN: 9780080499963

Category: Technology & Engineering

Page: 152

View: 613

Analog electronics is the simplest way to start a fun, informative, learning program. Beginning Analog Electronics Through Projects, Second Edition was written with the needs of beginning hobbyists and students in mind. This revision of Andrew Singmin's popular Beginning Electronics Through Projects provides practical exercises, building techniques, and ideas for useful electronics projects. Additionally, it features new material on analog and digital electronics, and new projects for troubleshooting test equipment. Published in the tradition of Beginning Electronics Through Projects and Beginning Digital Electronics Through Projects, this book limits theory to "need-to-know" information that will allow you to get started right away without complex math. Commonly used electronic components and their functions are described briefly in everyday terms. Ideal for progressive learning, each of the projects builds on the theory and component knowledge developed in earlier chapters. Step-by-step instructions facilitate one's learning of techniques for component identification, soldering, troubleshooting, and much more. Includes instructions for using a general purpose assembly board Practical, enjoyable, useful approach to learning about electronics Features twelve easy and useful projects designed to familiarize beginners and hobbyists with the most commonly used ICs

Digital Electronics with Arduino

Digital Electronics with Arduino

Author: Bob Dukish

Publisher: BPB Publications

ISBN: 9789389423761

Category: Computers

Page: 212

View: 853

A great way for technicians to learn about digital techniques and computers DESCRIPTION As computer technology has evolved, there have been two groups of people: the hardware group that understands the machine, and the software group that codes in high-level programming languages. This book puts the two together by providing an understanding of the nuts and bolts of digital devices and implementing hardware operations by coding a microController. We use the Arduino microController, which is embraced by the world-wide maker community of well over 300,000 people of all ages and technical backgrounds. The projects start at ground level and scaffold upward to fun challenges. We begin with a background on digital circuitry and cover the operation of the Arduino microController. From there, we examine digital logic gates, which are the building blocks of computer hardware, and see how they make decisions. Next, we explore how digital devices work with numbers and do arithmetic along with how they count binary numbers. We also see how data moves between points in serial or parallel form as we build and test the circuitry to do the work. The topic of random number generation is explained, and we design a few simple computer games to see how this all works and have some fun. The book leads up to the reader producing a final capstone project. The format of the book is perfect for a digital electronics high school or college course, but easy enough to follow so that anyone with a basic background in DC circuits will have an enjoyable time with the many projects. KEY FEATURES 1. Work with (gates) the building blocks of computers 2. Discover logic circuits that can make decisions 3. See how computers work with ones and zeros 4. Understand how computers count and keep track of numbers 5. Build and test memory circuits 6. Implement hardware using code 7. Have fun while learning about the Arduino WHAT WILL YOU LEARN You will learn that there is nothing mysterious about the digital devices that make up a computer, or the code that programs a computer to function. We cover the basic hardware as it is constructed into functional sections of a modern computer. You will learn about gates, flip-flops, registers, counters, and data I/O. WHO THIS BOOK IS FOR Anyone with a background in electricity and electronics with the knowledge of constructing circuits on a breadboard should have no problem using this book. It is designed for people with inquisitive minds in the hope that both the hardware projects and code samples are modified by the reader to gain additional information. TABLE OF CONTENTS 1. A Bit about Arduino. 2. Digital Function Implementation. 3. Designing Functional Computer Circuits. 4. Memory Devices. 5. Registers and Numbers. 6. Counters. 7. Multiplexing and demultiplexing. 8. Addresses, specialized counters, and serial monitor interaction. 9. Random Numbers 10. Interactive I/O 11. Capstone project

Beginning Analog Electronics Through Projects

Beginning Analog Electronics Through Projects

Author: Andrew Singmin

Publisher: Newnes

ISBN: 0750672838

Category: Technology & Engineering

Page: 148

View: 992

Analog electronics is the simplest way to start a fun, informative, learning program. Beginning Analog Electronics Through Projects, Second Edition was written with the needs of beginning hobbyists and students in mind. This revision of Andrew Singmin's popular Beginning Electronics Through Projects provides practical exercises, building techniques, and ideas for useful electronics projects. Additionally, it features new material on analog and digital electronics, and new projects for troubleshooting test equipment. Published in the tradition of Beginning Electronics Through Projects and Beginning Digital Electronics Through Projects, this book limits theory to "need-to-know" information that will allow you to get started right away without complex math. Commonly used electronic components and their functions are described briefly in everyday terms. Ideal for progressive learning, each of the projects builds on the theory and component knowledge developed in earlier chapters. Step-by-step instructions facilitate one's learning of techniques for component identification, soldering, troubleshooting, and much more. Includes instructions for using a general purpose assembly board Practical, enjoyable, useful approach to learning about electronics Features twelve easy and useful projects designed to familiarize beginners and hobbyists with the most commonly used ICs

Electronic Projects For Beginners

Electronic Projects For Beginners

Author: A.K. Maini

Publisher: Pustak Mahal

ISBN: 9788122301526

Category:

Page: 296

View: 254

The book contains 50 projects in all complete with comprehensive functional description, Parts list, Construction details such as PCB and Components' layouts, Testing guidelines, suitable alternatives in case of uncommon components and lead/pin identification guidelines in case of Semiconductor Devices and Integrated Circuits (ICs). the first three introductory chapters contain a lot of practical information. the first chapter gives operational basics and application relevant information in case of electronic components such as Resistors, Capacitors, Coils, Transformers, Diodes, Transistors, LEDs, Displays, SCRs, Opamps, Timers, Voltage Regulators and General purpose digital ICs such as Gates, Flip flops, Counters etc.

Practical Audio Amplifier Circuit Projects

Practical Audio Amplifier Circuit Projects

Author: Andrew Singmin

Publisher: Newnes

ISBN: 0750671491

Category: Technology & Engineering

Page: 162

View: 742

Practical Audio Amplifier Circuit Projects builds on the introduction to electronic circuits provided in Singmin's innovative and successful first book, Beginning Electronics Through Projects. Both books draw on the author's many years of experience as electronics professional and as hobbyist. As a result, his project descriptions are lively, practical, and very clear. With this new volume, the reader can build relatively simple systems and achieve useable results quickly. The projects included here allow a hobbyist to build amplifier circuits, test them, and then put them into a system. Progress through a graduated series of learning activities culminates in unique devices that are nevertheless easy to build. Learn the basic building blocks of audio amplifier circuit design and then apply your knowledge to your own audio inventions. Targets the intermediate to advanced reader with challenging projects that teach important circuit theories and principles Provides a ready source of audio circuits to professional audio engineers Includes an electric guitar pacer project that lets you "jam" with your favorite band!

Electronics for Kids

Electronics for Kids

Author: Oyvind Nydal Dahl

Publisher: No Starch Press

ISBN: 9781593277253

Category: Juvenile Nonfiction

Page: 329

View: 244

Why do the lights in a house turn on when you flip a switch? How does a remote-controlled car move? And what makes lights on TVs and microwaves blink? The technology around you may seem like magic, but most of it wouldn’t run without electricity. Electronics for Kids demystifies electricity with a collection of awesome hands-on projects. In Part 1, you’ll learn how current, voltage, and circuits work by making a battery out of a lemon, turning a metal bolt into an electromagnet, and transforming a paper cup and some magnets into a spinning motor. In Part 2, you’ll make even more cool stuff as you: –Solder a blinking LED circuit with resistors, capacitors, and relays –Turn a circuit into a touch sensor using your finger as a resistor –Build an alarm clock triggered by the sunrise –Create a musical instrument that makes sci-fi soundsThen, in Part 3, you’ll learn about digital electronics—things like logic gates and memory circuits—as you make a secret code checker and an electronic coin flipper. Finally, you’ll use everything you’ve learned to make the LED Reaction Game—test your reaction time as you try to catch a blinking light!With its clear explanations and assortment of hands-on projects, Electronics for Kids will have you building your own circuits in no time.

Electronics for Beginners

Electronics for Beginners

Author: Jonathan Bartlett

Publisher: Apress

ISBN: 1484259785

Category: Computers

Page: 507

View: 179

Jump start your journey with electronics! If you’ve thought about getting into electronics, but don’t know where to start, this book gives you the information you need. Starting with the basics of electricity and circuits, you'll be introduced to digital electronics and microcontrollers, capacitors and inductors, and amplification circuits – all while gaining the basic tools and information you need to start working with low-power electronics. Electronics for Beginners walks the fine line of focusing on projects-based learning, while still keeping electronics front and center. You'll learn the mathematics of circuits in an uncomplicated fashion and see how schematics map on to actual breadboards. Written for the absolute beginner, this book steers clear of being too math heavy, giving readers the key information they need to get started on their electronics journey. What You’ll Learn Review the basic “patterns” of resistor usage—pull up, pull down, voltage divider, and current limiter Understand the requirements for circuits and how they are put together Read and differentiate what various parts of the schematics do Decide what considerations to take when choosing components Use all battery-powered circuits, so projects are safe Who This Book Is For Makers, students, and beginners of any age interested in getting started with electronics.

A Beginner's Guide to Circuits

A Beginner's Guide to Circuits

Author: Oyvind Nydal Dahl

Publisher: No Starch Press

ISBN: 9781593279042

Category: Juvenile Nonfiction

Page: 81

View: 836

A Beginner's Guide to Circuits is the perfect first step for anyone ready to jump into the world of electronics and circuit design. After finishing the book's nine graded projects, readers will understand core electronics concepts which they can use to make their own electrifying creations! First, you'll learn to read circuit diagrams and use a breadboard, which allows you to connect electrical components without using a hot soldering iron! Next, you'll build nine simple projects using just a handful of readily available components, like resistors, transistors, capacitors, and other parts. As you build, you'll learn what each component does, how it works, and how to combine components to achieve new and interesting effects. By the end of the book, you'll be able to build your own electronic creations. With easy-to-follow directions, anyone can become an inventor with the help of A Beginner's Guide to Circuits! Build These 9 Simple Circuits! Steady-Hand Game: Test your nerves using a wire and a buzzer to create an Operation-style game! Touch-Enabled Light: Turn on a light with your finger! Cookie Jar Alarm: Catch cookie thieves red-handed with this contraption. Night-Light: Automatically turn on a light when it gets dark. Blinking LED: This classic circuit blinks an LED. Railroad Crossing Light: Danger! Don't cross the tracks if this circuit's pair of lights is flashing. Party Lights: Throw a party with these charming string lights. Digital Piano: Play a tune with this simple synthesizer and learn how speakers work. LED Marquee: Put on a light show and impress your friends with this flashy finale.