Mindful Games

Mindful Games

Author: Susan Kaiser Greenland

Publisher: Shambhala Publications

ISBN: 9781611803693

Category: Body, Mind & Spirit

Page: 224

View: 540

A practical and playful guide for cultivating mindfulness in kids, with 50 simple games to develop attention and focus, and identify and regulate emotions Playing games is a great way for kids to improve their focus and become more mindful. In this book, The Mindful Child author Susan Kaiser Greenland shares how parents, caregivers, and teachers can bring mindfulness into the classroom or home. She provides 50 entertaining games that develop what she calls the new "A, B, C's"—Attention, Balance, and Compassion—for your child's learning, happiness, and success, offering context and guidance throughout. She introduces: · Anchor games that develop concentration · Visualization games that encourage kindness and focus · Analytical games that cultivate clear thinking · Awareness games for sensory awareness, self-regulating emotions, and gaining insight into ourselves, others, and relationships Even though the games are designed for kids, they can be just as fun and transformative for adults. Greenland encourages parents and caregivers to develop their own Attention, Balance, and Compassion and to explore the universal concepts that she presents. Our own mindfulness has a powerful effect on everyone in our lives—especially our children.

Teaching Mindfulness Skills to Kids and Teens

Teaching Mindfulness Skills to Kids and Teens

Author: Christopher Willard

Publisher: Guilford Publications

ISBN: 9781462522385

Category: Psychology

Page: 438

View: 433

Packed with creative, effective ideas for bringing mindfulness into the classroom, child therapy office, or community, this book features sample lesson plans and scripts, case studies, vignettes, and more. Leading experts describe how to harness the unique benefits of present-focused awareness for preschoolers, school-age kids, and teens, including at-risk youth and those with special needs. Strategies for overcoming common obstacles and engaging kids with different learning styles are explored. Chapters also share ways to incorporate mindfulness into a broad range of children's activities, such as movement, sports, music, games, writing, and art. Giving clinicians and educators practices they can use immediately, the book includes clear explanations of relevant research findings.

Mindful Games for Kids

Mindful Games for Kids

Author: Kristina Sargent

Publisher: Rockridge Press

ISBN: 1646115937

Category: Juvenile Nonfiction

Page:

View: 147

Calm feelings, peaceful thoughts--mindful games for kids to play Dealing with big feelings can be hard, but it's easier when you practice listening to your body and staying in the present moment. With Mindful Games for Kids, children ages 4-8 can start learning those skills and feeling more in control. Engaging activities help teach kids to calm themselves, focus more easily, and even be kinder to others--all using the principles of mindfulness. 50 colorfully illustrated, imaginative exercises keep the fun coming while showing kids helpful techniques like deep breathing, visualization, meditation, and more. Many of these off-the-page games take 10 minutes or less, making it easy to practice the magic of mindfulness anytime, anywhere. Inside Mindful Games for Kids, you'll find: 50 fantastic games--Discover mindful games like My Big Bat Ears, Hearing My Breath, As Cool as a Snowflake, and Sing My Emotions--all created just for kids ages 4-8. Imagination invitation--Explore activities themed around breath, senses, thoughts, emotions, and the body--most don't require supplies, just an imagination! Mindful together--Kids can play these mindful games alone or with other people (grown-ups are invited too!)--the supportive guidelines include ways for anyone to win. Kids can find a peaceful mind through fun and games--with Mindful Games for Kids!

Cultivating Happiness, Resilience, and Well-Being Through Meditation, Mindfulness, and Movement

Cultivating Happiness, Resilience, and Well-Being Through Meditation, Mindfulness, and Movement

Author: Christine Mason

Publisher: Corwin Press

ISBN: 9781071852798

Category: Education

Page: 312

View: 762

In chaotic times, a deep breath can bring calm to your classroom. As the pandemic recedes and the world gradually returns to "normal," it’s more important than ever to make your classroom a place that supports mental health and improves overall wellness. In this book, you’ll discover the why and the how of using techniques to reduce stress, improve executive function, and set the stage for increased memory and attention, better self-regulation, and improved cognition and academic learning. With this practical, research-based guide, you’ll incorporate age- and grade-appropriate meditation, breathing, mindfulness, and secular yoga activities into your teaching, in ways that work for in-person as well as virtual and hybrid settings. Features include Adaptations for special populations, including those who have experienced trauma Recommendations for family involvement in social emotional learning Guidance on self-care for teachers and school staff Data from successfully implemented programs Dozens of illustrations, QR codes, and reflective questions Mindfulness isn’t just a buzzword-it’s a time-tested, teacher-tested technique for reducing anxiety and improving you students’ outcomes. Incorporate it into your classroom and see for yourself how much good a deep breath can do.

Handbook of Research on Cross-Disciplinary Uses of Gamification in Organizations

Handbook of Research on Cross-Disciplinary Uses of Gamification in Organizations

Author: Bernardes, Oscar

Publisher: IGI Global

ISBN: 9781799892250

Category: Computers

Page: 657

View: 174

Gaming is increasingly prevalent in our society and everyday lives as a form of leisure or competition. The typical aim of gaming is to gain a pleasant experience from the game. Because of the saturation of gaming in global society, the gamification concept and its operationalization in non-gaming contexts has become a growing practice. This technological novelty is the basis for an innovative change in many types of environments such as education, commerce, marketing, work, health, governance, and sustainability, among others. The service sector especially has shown widespread adoption of the method as it seeks to increase and motivate audiences and promote brands. However, little research is available on the adoption of gamification in organizations, leading to a need for literature that investigates best practices for utilization and implementation. The Handbook of Research on Cross-Disciplinary Uses of Gamification in Organizations is a comprehensive and timely reference book that explores the field of gamification for economic and social development. This book provides dynamic research from this emerging field. Covering topics such as distance learning, health behaviors, and workplace training, this book is a valuable reference for researchers, marketing managers, students, managers, executives, software developers, IT specialists, technology developers, faculty of P-12 and higher education, teachers, professors, government officials, and academicians.

Handbook of Research on Human-Computer Interfaces and New Modes of Interactivity

Handbook of Research on Human-Computer Interfaces and New Modes of Interactivity

Author: Blashki, Katherine

Publisher: IGI Global

ISBN: 9781522590712

Category: Computers

Page: 488

View: 820

Due to its versatility and accessibility, individuals all around the world routinely use various forms of technology to interact with one another. Over the years, the design and development of technologies and interfaces have increasingly aimed to improve the human-computer interactive experience in unimaginable ways. The Handbook of Research on Human-Computer Interfaces and New Modes of Interactivity is a collection of innovative research on the methods and applications of interactive technologies in the modern age. Highlighting topics including digital environments, sensory applications, and transmedia applications, this book is ideally designed for academicians, researchers, HCI developers, programmers, IT consultants, and media specialists seeking current research on the design, application, and advancement of different media technologies and interfaces that can support interaction across a wide range of users.

Mindful Games Activity Cards

Mindful Games Activity Cards

Author:

Publisher: Shambhala Publications

ISBN: 9781611804096

Category: Meditation

Page:

View: 627

Playing games is a great way for kids to develop their focusing and attention skills and to become more mindful. This card deck helps parents, caregivers, and teachers cultivate these qualities at home or in a school setting. The games develop what Susan Kaiser Greenland calls the "new A, B, C's" for learning and for a happy and successful life: Attention, Balance, and Compassion. In a playful way, the games introduce kids to breathing practices and techniques for developing focus, concentration, and sensory awareness, and identifying and self-regulating emotions, among other skills. They include "anchor" games that develop concentration; visualization games that encourage kindness and focus; analytical games that cultivate clear thinking; and awareness games that develop all of these qualities and give greater insight into ourselves, others, and relationships. The deck contains 55 5X7 illustrated cards, each devoted to one game or activity, and comes in a sturdy, beautifully designed box.

Sitting Still Like a Frog Activity Book

Sitting Still Like a Frog Activity Book

Author: Eline Snel

Publisher: Shambhala Publications

ISBN: 9781611805888

Category: Juvenile Nonfiction

Page: 100

View: 851

75 fun mindfulness games and activities to teach children ages 4-8 to calm themselves down, focus, be attentive to people around them, and to feel more peaceful from the bestselling author of Sitting Still Like a Frog and The Little Frog Awakes (for ages 18 months to 4 years). Mindfulness is one of the most effective practices to teach kids to calm themselves in stressful moments, increase focus and attention, ease anxiety, and promote a sense of empathy toward others. Eline Snel's Sitting Still Like a Frog has helped thousands of children around the world to become more relaxed and attentive, more aware of their bodies and emotions, and more open toward others. This book is packed with entertaining and useful activities that children ages 4–8 can do alone or with a parent, including: • Fun yoga exercises • Hands-on activities and projects • Meditation stories • Cut-out posters and cards • Colorful stickers • Mindful games

Mindful Games For Your Kids

Mindful Games For Your Kids

Author: Chris Dednam

Publisher:

ISBN: 9798748591669

Category:

Page: 126

View: 215

There's no doubt getting familiar with mindfulness activities for kids is a wise investment. Inside Mindful Games For Your Kids Book, you'll find: - 50 fantastic games―Discover mindful games like My Big Bat Ears, Hearing My Breath, As Cool as a Snowflake, and Sing My Emotions―all created just for kids ages 4-8. - Imagination invitation―Explore activities themed around breath, senses, thoughts, emotions, and the body―most don't require supplies, just an imagination! - Mindful together―Kids can play these mindful games alone or with other people (grown-ups are invited too!)―the supportive guidelines include ways for anyone to win.

Mindful Games For Children

Mindful Games For Children

Author: Teresa Duerkson

Publisher:

ISBN: 9798748730808

Category:

Page: 126

View: 125

There's no doubt getting familiar with mindfulness activities for kids is a wise investment. Inside Mindful Games For Your Kids Book, you'll find: - 50 fantastic games―Discover mindful games like My Big Bat Ears, Hearing My Breath, As Cool as a Snowflake, and Sing My Emotions―all created just for kids ages 4-8. - Imagination invitation―Explore activities themed around breath, senses, thoughts, emotions, and the body―most don't require supplies, just an imagination! - Mindful together―Kids can play these mindful games alone or with other people (grown-ups are invited too!)―the supportive guidelines include ways for anyone to win.

Mindful Games

Mindful Games

Author: Valentin Albertini

Publisher: Independently Published

ISBN: 9798743466818

Category:

Page: 52

View: 222

Discover a wide variety of mindfulness techniques that will fit easily into your routine and help you thrive in every area of life. These engaging exercises show you how to find peace in the face of stress, improve relationships with friends and family, boost your self-esteem, and increase your focus to help you succeed at school and work. Playing games is a great way for kids to develop their focusing and attention skills and to become more mindful. This book contains many creative mindfulness games, visualizations, and exercises to help children feel grounded, find calm, improve focus, practice loving-kindness and relax. Encouraging kids to practice a mindfulness skill each time they win a hand. Great for therapists, teachers, and parents. Perfect for ages 4 and up. Offers the teacher's guide to arts-based mindfulness exercises utilizing storytelling, theater games, and drawing to spark students' self-expression, self-awareness, and social and emotional well-being.

Mindful Activities Kids Will Love: Fun Mindfulness Games That Will Amaze Your Kids

Mindful Activities Kids Will Love: Fun Mindfulness Games That Will Amaze Your Kids

Author: Quinn SAMANTHA

Publisher:

ISBN: 9798516566769

Category:

Page: 58

View: 209

Playing games is a great way for kids to develop their focusing and attention skills and to become more mindful. This book contain many creative mindfulness games, visualizations and exercises to help children feel grounded, find calm, improve focus, practice loving-kindness and relax.Encouraging kids to practice a mindfulness skill each time they win a hand. Great for therapists, teachers and parents. Perfect for ages 4 and up. Offers the teacher's guide to arts-based mindfulness exercises utilizing story-telling, theater games, and drawing to spark students' self-expression, self-awareness, and social and emotional well-being.