Practical Electronics

Practical Electronics

Author: J. M. Hughes

Publisher: "O'Reilly Media, Inc."

ISBN: 9781449373252

Category: Computers

Page: 560

View: 644

How much do you need to know about electronics to create something interesting, or creatively modify something that already exists? If you’d like to build an electronic device, but don’t have much experience with electronics components, this hands-on workbench reference helps you find answers to technical questions quickly. Filling the gap between a beginner’s primer and a formal textbook, Practical Electronics explores aspects of electronic components, techniques, and tools that you would typically learn on the job and from years of experience. Even if you’ve worked with electronics or have a background in electronics theory, you’re bound to find important information that you may not have encountered before. Among the book’s many topics, you’ll discover how to: Read and understand the datasheet for an electronic component Use uncommon but inexpensive tools to achieve more professional-looking results Select the appropriate analog and digital ICs for your project Select and assemble various types of connectors Do basic reverse engineering on a device in order to modify (hack) it Use open source tools for schematic capture and PCB layout Make smart choices when buying new or used test equipment

Practical Electronics: Components and Techniques

Practical Electronics: Components and Techniques

Author: J. M. Hughes

Publisher: "O'Reilly Media, Inc."

ISBN: 9781449373245

Category: Technology & Engineering

Page: 560

View: 868

How much do you need to know about electronics to create something interesting, or creatively modify something that already exists? If you’d like to build an electronic device, but don’t have much experience with electronics components, this hands-on workbench reference helps you find answers to technical questions quickly. Filling the gap between a beginner’s primer and a formal textbook, Practical Electronics explores aspects of electronic components, techniques, and tools that you would typically learn on the job and from years of experience. Even if you’ve worked with electronics or have a background in electronics theory, you’re bound to find important information that you may not have encountered before. Among the book’s many topics, you’ll discover how to: Read and understand the datasheet for an electronic component Use uncommon but inexpensive tools to achieve more professional-looking results Select the appropriate analog and digital ICs for your project Select and assemble various types of connectors Do basic reverse engineering on a device in order to modify (hack) it Use open source tools for schematic capture and PCB layout Make smart choices when buying new or used test equipment

Practical Electronics

Practical Electronics

Author: Ralph Morrison

Publisher: John Wiley & Sons Incorporated

ISBN: PSU:000053251183

Category: Technology & Engineering

Page: 277

View: 955

Publisher's description: A fast, easy way to become acquainted with electronic circuits This new Self-Teaching Guide instructs readers in the basics of electricity and electronic components, including transistors, capacitors, diodes, resistors, and integrated circuits. Assuming no prior electronics experience, it allows students to learn at their own pace and features numerous quick quizzes, self-tests, and checklists that help reinforce key concepts. Detailed "learning circuits" show intrepid learners how to construct their own circuits, putting into practice the concepts explained in the text. Practical Electronics is the ideal partner for the student or hobbyist.

Practical Electronics: A Complete Introduction

Practical Electronics: A Complete Introduction

Author: Andy Cooper

Publisher: Hachette UK

ISBN: 9781473614086

Category: Technology & Engineering

Page: 464

View: 541

Now completely revised, Practical Electronics: A Complete Introduction covers the key areas of electronics you need to be confident in, whether you are a keen amateur hobbyist, an engineering student or a professional who wants to keep up to date. It outlines the basics in clear jargon-free English and provides added-value features like key ideas, memorable quotations and even lists of questions you might be asked in a seminar or exam. The book has been updated to remove complex and abstract technical thought and replace it with practical information that will be essential for students and general readers alike. It builds on basic principles such as simple circuits and switches, going on to explain how basic components can be used to form versatile digital systems, which can be combined and programmed to create new functional systems. It also covers microprocessor technology and microcontroller chips, showing how to program microcontrollers for learners wishing to explore this new technology. Practical Electronics employs the 'Breakthrough Method' to help you advance quickly at any subject, whether you're studing for an exam or just for your own interst. The Breakthrough Method is designed to overcome typical problems you'll face as learn new concepts and skills. - Problem: "I find it difficult to remember what I've read."; Solution: this book includes end-of-chapter summaries and questions to test your understanding. - Problem: "Lots of introductory books turn out to cover totally different topics than my course."; Solution: this book is written by a university lecturer who understands what students are expected to know.

Practical Electronics and Arduino in 8 Hours 2020 Edition

Practical Electronics and Arduino in 8 Hours 2020 Edition

Author: Jim Fragos

Publisher:

ISBN: 9798580074351

Category:

Page: 246

View: 551

Passengers accepted: Anyone from a high school student to a university's degree in any field. The background of the mathematics and the physics needed is almost zero. On the travel: Meet electronics. They will flirt you and maybe you will fall in love. Engineering and physical concepts are kept at a pictorial level, math is avoided when not needed. Destination: Speak the language of Electronics & Embedded Systems Engineers Understand the most needed concepts of hardware and software in deep level, from the ground - up Gain applied knowledge for real-world electronic components of the latest technology Practical assembly techniques, measuring techniques and lab equipment are covered Understand what a microcontroller is and get your hands on the one inside the Arduino Uno board Make your simple programs and understand simple programs made by others Understand most of the electronics connection diagrams (schematics) of Arduino projects Make electronic circuits of your design with self-guided further reading All understanding will be at a level, amazingly, not of a beginner, but of an intermediate+ embedded systems hobbyist. People who are at their first steps in electronics already, will boost their understanding on many concepts and methods

Arduino: A Technical Reference

Arduino: A Technical Reference

Author: J. M. Hughes

Publisher: "O'Reilly Media, Inc."

ISBN: 9781491934500

Category: Computers

Page: 638

View: 505

Rather than yet another project-based workbook, Arduino: A Technical Reference is a reference and handbook that thoroughly describes the electrical and performance aspects of an Arduino board and its software. This book brings together in one place all the information you need to get something done with Arduino. It will save you from endless web searches and digging through translations of datasheets or notes in project-based texts to find the information that corresponds to your own particular setup and question. Reference features include pinout diagrams, a discussion of the AVR microcontrollers used with Arduino boards, a look under the hood at the firmware and run-time libraries that make the Arduino unique, and extensive coverage of the various shields and add-on sensors that can be used with an Arduino. One chapter is devoted to creating a new shield from scratch. The book wraps up with detailed descriptions of three different projects: a programmable signal generator, a "smart" thermostat, and a programmable launch sequencer for model rockets. Each project highlights one or more topics that can be applied to other applications.

Handbook of Real-Time Computing

Handbook of Real-Time Computing

Author: Yu-Chu Tian

Publisher: Springer Nature

ISBN: 9789812872517

Category: Technology & Engineering

Page: 1511

View: 464

The aim of this handbook is to summarize the recent rapidly developed real-time computing technologies, from theories to applications. This handbook benefits the readers as a full and quick technical reference with a high-level historic review of technology, detailed technical descriptions and the latest practical applications. In general, the handbook is divided into three main parts (subjected to be modified): theory, design, and application covering different but not limited to the following topics: - Real-time operating systems - Real-time scheduling - Timing analysis - Programming languages and run-time systems - Middleware systems - Design and analysis tools - Real-time aspects of wireless sensor networks - Energy aware real-time methods

Practical Electronics Handbook

Practical Electronics Handbook

Author: Ian Sinclair

Publisher: Newnes

ISBN: 0750645857

Category: Technology & Engineering

Page: 574

View: 455

This is a collection of all the key data, facts, practical guidance and circuit design basics needed by a spectrum of students, electronics enthusiasts, technicians and circuit designers. It provides explanations and practical guidance.

Starting Electronics Construction

Starting Electronics Construction

Author: Keith Brindley

Publisher: Newnes

ISBN: 0750667362

Category: Technology & Engineering

Page: 231

View: 541

As a step-by-step guide from circuit design to finished product, this practical electronics book actually explains how to select the right tools and components for the job, use a soldering iron, etch a printed circuit board and mount the finished product in a case - and puts skills into practice through simple self-build projects. Whilst most electronics texts focus on theoretical knowledge, Keith Brindley presents a genuinely 'practical' bench guide and reference for electronics experimenters. The straightforward, interactive style of this book makes it ideal for home electronics work and particularly suitable as an introduction to university lab courses for students who are not familiar with hands-on electronics construction. The book also lends itself as a self-contained resource for secondary school and vocational course classroom projects. * Master the practical techniques of electronics construction, from using a soldering iron to etching a printed circuit board, and mounting the finished product in a case * Apply practical electronics skills through a series of simple self-build projects * A bench reference guide to selecting and using the right tools, techniques and components, whatever your project

Python Playground

Python Playground

Author: Mahesh Venkitachalam

Publisher: No Starch Press

ISBN: 9781593276041

Category: Computers

Page: 353

View: 782

Python is a powerful programming language that’s easy to learn and fun to play with. But once you’ve gotten a handle on the basics, what do you do next? Python Playground is a collection of imaginative programming projects that will inspire you to use Python to make art and music, build simulations of real-world phenomena, and interact with hardware like the Arduino and Raspberry Pi. You’ll learn to use common Python tools and libraries like numpy, matplotlib, and pygame to do things like: –Generate Spirograph-like patterns using parametric equations and the turtle module –Create music on your computer by simulating frequency overtones –Translate graphical images into ASCII art –Write an autostereogram program that produces 3D images hidden beneath random patterns –Make realistic animations with OpenGL shaders by exploring particle systems, transparency, and billboarding techniques –Construct 3D visualizations using data from CT and MRI scans –Build a laser show that responds to music by hooking up your computer to an Arduino Programming shouldn’t be a chore. Have some solid, geeky fun with Python Playground. The projects in this book are compatible with both Python 2 and 3.

Learn Audio Electronics with Arduino

Learn Audio Electronics with Arduino

Author: Charlie Cullen

Publisher: Routledge

ISBN: 9780429588884

Category: Technology & Engineering

Page: 717

View: 536

Learn Audio Electronics with Arduino: Practical Audio Circuits with Arduino Control teaches the reader how to use Arduino to control analogue audio circuits and introduces electronic circuit theory through a series of practical projects, including a MIDI drum controller and an Arduino-controlled two-band audio equalizer amplifier. Learn Audio Electronics with Arduino provides all the theoretical knowledge needed to design, analyse, and build audio circuits for amplification and filtering, with additional topics like C programming being introduced in a practical context for Arduino control. The reader will learn how these circuits work and also how to build them, allowing them to progress to more advanced audio circuits in the future. Beginning with electrical fundamentals and control systems, DC circuit theory is then combined with an introduction to C programming to build Arduino-based systems for audio (tone sequencer) and MIDI (drum controller) output. The second half of the book begins with AC circuit theory to allow analogue audio circuits for amplification and filtering to be analysed, simulated, and built. These circuits are then combined with Arduino control in the final project – an Arduino-controlled two-band equalizer amplifier. Building on high-school physics and mathematics in an accessible way, Learn Audio Electronics with Arduino is suitable for readers of all levels. An ideal tool for those studying audio electronics, including as a component within other fields of study, such as computer science, human-computer interaction, acoustics, music technology, and electronics engineering.