Serious Games for Healthcare: Applications and Implications

Serious Games for Healthcare: Applications and Implications

Author: Arnab, Sylvester

Publisher: IGI Global

ISBN: 9781466619043

Category: Health & Fitness

Page: 370

View: 441

With advances in technologies and revolutions in patient, trainee, and public expectations, the global healthcare sector is increasingly turning to serious games to solve problems. Serious games are applications with serious purposes, developed using computer game technologies more often associated with entertainment. Serious Games for Healthcare: Applications and Implications will introduce the development and application of game technologies for health-related serious games. Further, it provides cutting-edge academic research and industry updates which will inform readers about the current and future advances in the area. Encapsulating the knowledge of commercial and noncommercial researchers, developers, and practitioners in a single volume will benefit not only the research and development community within this field, but could also serve public health interests by improving awareness and outcomes.

Virtual, Augmented Reality and Serious Games for Healthcare 1

Virtual, Augmented Reality and Serious Games for Healthcare 1

Author: Minhua Ma

Publisher: Springer Science & Business

ISBN: 9783642548161

Category: Technology & Engineering

Page: 568

View: 306

There is a tremendous interest among researchers for the development of virtual, augmented reality and games technologies due to their widespread applications in medicine and healthcare. To date the major applications of these technologies include medical simulation, telemedicine, medical and healthcare training, pain control, visualisation aid for surgery, rehabilitation in cases such as stroke, phobia and trauma therapies. Many recent studies have identified the benefits of using Virtual Reality, Augmented Reality or serious games in a variety of medical applications. This research volume on Virtual, Augmented Reality and Serious Games for Healthcare 1 offers an insightful introduction to the theories, development and applications of virtual, augmented reality and digital games technologies in medical and clinical settings and healthcare in general. It is divided into six sections: section one presents a selection of applications in medical education and healthcare management; Section two relates to the nursing training, health literacy and healthy behaviour; Section three presents the applications of Virtual Reality in neuropsychology; Section four includes a number of applications in motor rehabilitation; Section five aimed at therapeutic games for various diseases; and the final section presents the applications of Virtual Reality in healing and restoration. This book is directed to the healthcare professionals, scientists, researchers, professors and the students who wish to explore the applications of virtual, augmented reality and serious games in healthcare further.

Handbook of Research on Serious Games for Educational Applications

Handbook of Research on Serious Games for Educational Applications

Author: Zheng, Robert

Publisher: IGI Global

ISBN: 9781522505143

Category: Education

Page: 496

View: 535

Games have been part of the entertainment industry for decades. Once only considered viable for personal entertainment, virtual gaming media is now being explored as a useful tool for learning and student engagement. The Handbook of Research on Serious Games for Educational Applications presents a comprehensive examination of the implementation of gaming in classroom settings and the cognitive benefits this integration presents. Highlighting theoretical, psychological, instructional design, and teaching perspectives, this book is a pivotal reference source for researchers, educators, professionals, and academics interested in the innovative opportunities of game-based learning.

Handbook of Research on Promoting Economic and Social Development Through Serious Games

Handbook of Research on Promoting Economic and Social Development Through Serious Games

Author: Bernardes, Oscar

Publisher: IGI Global

ISBN: 9781799897347

Category: Computers

Page: 665

View: 190

While gaming has become an increasingly popular leisure activity in society, the success of the videogame market has also contributed to the application of serious games in many different contexts and most importantly for learning purposes. This technological novelty is the basis for an innovative change in myriad environments such as education, commerce, marketing, healthcare, and many more. It is of great import to understand these applications in order to improve organizational development. The Handbook of Research on Promoting Economic and Social Development Through Serious Games provides reflection on the multidisciplinary applications of serious games. This book contextualizes the importance of serious games in organizational and societal improvement. Covering topics such as cultural heritage, mental health, and tourism, this book is a dynamic resource for policymakers, academicians, interdisciplinary researchers, graduate and post-graduate students, technology developers, faculty of K-12 and higher education, and government officials.

Serious Games and Edutainment Applications

Serious Games and Edutainment Applications

Author: Minhua Ma

Publisher: Springer

ISBN: 9783319516455

Category: Computers

Page: 702

View: 784

With the continued application of gaming for training and education, which has seen exponential growth over the past two decades, this book offers an insightful introduction to the current developments and applications of game technologies within educational settings, with cutting-edge academic research and industry insights, providing a greater understanding into current and future developments and advances within this field. Following on from the success of the first volume in 2011, researchers from around the world presents up-to-date research on a broad range of new and emerging topics such as serious games and emotion, games for music education and games for medical training, to gamification, bespoke serious games, and adaptation of commercial off-the shelf games for education and narrative design, giving readers a thorough understanding of the advances and current issues facing developers and designers regarding games for training and education. This second volume of Serious Games and Edutainment Applications offers further insights for researchers, designers and educators who are interested in using serious games for training and educational purposes, and gives game developers with detailed information on current topics and developments within this growing area.

Advancing Medical Practice through Technology: Applications for Healthcare Delivery, Management, and Quality

Advancing Medical Practice through Technology: Applications for Healthcare Delivery, Management, and Quality

Author: Rodrigues, Joel J.P.C.

Publisher: IGI Global

ISBN: 9781466646209

Category: Medical

Page: 361

View: 329

Medical practitioners are continuing to advance their knowledge of the latest technologies in order to keep up with the opportunities for faster and more reliable treatments for patients. Advancing Medical Practice through Technology: Applications for Healthcare Delivery, Management, and Quality focuses on the latest medical practices through the utilization of technologies and innovative concepts. This book is an essential reference source for researchers, academics, and industry professionals interested in the latest advancements in the healthcare, biomedicine, and medical communications fields.

Serious Games for Healthcare

Serious Games for Healthcare

Author: Sylvester Arnab

Publisher: Medical Info Science Reference

ISBN: 1466619031

Category: Medical

Page: 346

View: 516

"This book introduces the development and application of game technologies for health-related serious games, providing cutting edge research from academia and industry, informing readers about the current and future advances in the area"--

Contemporary Applications of Mobile Computing in Healthcare Settings

Contemporary Applications of Mobile Computing in Healthcare Settings

Author: Rajkumar, R.

Publisher: IGI Global

ISBN: 9781522550372

Category: Computers

Page: 259

View: 981

The use of mobile devices in medical care settings and by wellness professionals has influenced and changed many aspects of clinical practice. Mobile devices have become ubiquitous in these settings, leading to rapid growth in the development of medical apps. Contemporary Applications of Mobile Computing in Healthcare Settings is a critical scholarly resource that explores the benefits of using mobile devices and apps in the medical field and examines the shortcomings in the validation practices regarding these technologies. Featuring coverage on a wide range of topics such as smart healthcare, patient surveillance, and body fitness monitoring, this book is geared toward academicians, nurses, medical professionals, practitioners, and students seeking current research on the quality and safety of the apps currently available for use by medical care professionals.

Critical Research on Sexism and Racism in STEM Fields

Critical Research on Sexism and Racism in STEM Fields

Author: Thomas, Ursula

Publisher: IGI Global

ISBN: 9781522501756

Category: Social Science

Page: 301

View: 423

Despite a higher percentage of women entering various STEM fields, issues of discrimination and stereotyping continue to exist. These difficulties create a potential hostile environment and a noticeable gap in opportunities, advancements, and compensation increases in comparison to their male counterparts. Critical Research on Sexism and Racism in STEM Fields investigates the bias, stereotyping, and repression experienced by women within STEM-based career fields. Emphasizing the struggle felt by women within politics, education systems, business environments, STEM careers, as well as issues with advocacy and leadership, this publication benefits professionals, social activists, researchers, academics, managers, and practitioners interested in the institutionalized discrimination and prejudice women encounter in various fields.

Global Perspectives on Health Communication in the Age of Social Media

Global Perspectives on Health Communication in the Age of Social Media

Author: Sekalala, Seif

Publisher: IGI Global

ISBN: 9781522537175

Category: Medical

Page: 348

View: 863

Numerous studies suggest that people with a variety of health concerns are increasingly turning to online networks for social support. As a result, the number of online support communities has risen over the past two decades. Global Perspectives on Health Communication in the Age of Social Media is a critical scholarly resource that examines the illness and pain-and-suffering narrative of health communication. Featuring coverage on a broad range of topics, such as social networks, patient empowerment, and e-health, this book is geared towards professionals and researchers in health informatics as well as students, practitioners, clinicians, and academics.

Patent Law and Intellectual Property in the Medical Field

Patent Law and Intellectual Property in the Medical Field

Author: Aggarwal, Rashmi

Publisher: IGI Global

ISBN: 9781522524151

Category: Law

Page: 257

View: 132

The growing presence of technology has created significant changes within the healthcare industry. With the ubiquity of these technologies, there is now an increasing need for more advanced legal procedures. Patent Law and Intellectual Property in the Medical Field is a pivotal reference source for the latest research in support of developing convergent and interoperable systems to increase awareness and applicability of legal aspects in the medical field. Featuring extensive coverage on relevant areas such as compulsory licensing, parallel importing, and protection law, this publication is an ideal resource for researchers, medical and law professionals, academics, graduate students, and practitioners engaged in medical practice.