The Art of Evolve

The Art of Evolve

Author: . 2K Games

Publisher: Insight Editions

ISBN: 1608875148

Category: Games & Activities

Page: 0

View: 938

A thrilling monster-hunting game unlike any other, Evolve delivers groundbreaking multiplayer and epic boss-battle experiences. The intense competitive shooter features a team of human players hunting down a fearsome player-controlled beast. This enthralling coffee-table book chronicles each step in the creation of Evolve, featuring never-before-seen developmental art such as monster designs and character concepts. A comprehensive behind-the-scenes look at Turtle Rock Studios and 2K’s bold new game, The Art of Evolve is packed with hundreds of sketches, character illustrations, environment art, and more. Accompanying the stunning artwork is insightful commentary from the artists and developers, providing a unique glimpse into the video game development process. An in-depth exploration of the multiplayer shooter, The Art of Evolve is the essential companion to the exhilarating monster-hunting adventure bound to ensnare gamers worldwide. Evolve © 2010-2014 Take-Two Interactive Software Inc. Evolve, 2K, and their respective logos are property of Take-Two Interactive Software, Inc.



Author: Erik Schön

Publisher: Yokoso Press


Category: History

Page: 190

View: 498

What is strategy? Why do you need it? How do you do it? And, how can you be more certain to succeed? The Art Of Strategy provides timeless answers to these eternal questions. It is a short introduction to strategy through the insights of three successful strategists: Sun Tzu, John Boyd and Simon Wardley. It is a modern reading of Sun Tzu’s The Art of War — the strategy classic written in China around 500 BC — using the lenses of Boyd (OODA "loop" inventor) and Wardley (Wardley Map inventor) who were both influenced by Sun Tzu. Each chapter gently transforms The Art of War into a modern business setting and includes material from Boyd and Wardley in separate sections to complement and clarify Sun Tzu’s terse, poetic text. The idea is to serve strategy in 13 short chapters requiring 5–10 minutes reading time each. An extensive glossary is included since many Chinese concepts are purposefully abstract and ambiguous. You will discover new thinking patterns, e.g. OODA "loops" and situational awareness, as well as visualization tools like Wardley Maps that will help you and your organization succeed together with your stakeholders. You will also improve your understanding of the (geo)political gameplays by Boris Johnson, Donald Trump, Vladimir Putin and Xí Jìnpíng who are all inspired by Sun Tzu, in some cases indirectly via Boyd. "An excellent fusion of Sun Tzu, Boyd, and Wardley that is beautifully laid out, highly readable and very straightforward in compressing the learning curve on all three!" @ChaosAndOceans, Marine, Economist, Swimmer, Surfer "Erik Schön has created a great example of Boyd’s ’snowmobile’ — a synthesis across a variety of domains leading to new insights and capabilities. I’m sure every strategist, business, leader, and entrepreneur will find valuable ideas for making their own enterprises more competitive." Chet Richards, author of Certain to Win "The Art of Strategy is condensed knowledge that all managers, agile coaches and other leaders should have. This is three thinkers from very different contexts. But as Erik has put it, with similarities and differences topic by topic, a fourth voice appears. That voice belongs to the interaction between the three narrators and it gives as much value to me as a reader as the other three voices do." Staffan Nöteberg, author of Monotasking "THE summary and independent look on modern strategy right now!!!" Markus Andrezak, Founder and Managing Partner at überprodukt

Innovation in the Arts

Innovation in the Arts

Author: Jason C. White

Publisher: Taylor & Francis

ISBN: 9781000728248

Category: Business & Economics

Page: 66

View: 961

This concise guide aims to increase what we understand by innovation in the arts and identify and support opportunities and strategies for the unique ways in which artists and arts administrators think about, engage in, and pursue successful innovation in their diverse creative practice. Innovations in the Arts are often marginalised from a research perspective, in part because of the lack of a sound and compelling theoretical framework to support and explain process distinctions from business and management innovation. This book identifies three key concepts - art innovation, art movement innovation, and audience experience innovation - supported by formal theory for each concept presented and evidenced through case studies in art history. In this way, the book enables readers to identify, explain, and support their innovation efforts as visual, literary, and performing artists and arts administrators. It also explores strategies for pursuing innovation in practice. Drawing attention to the unique ways in which artists and arts administrators think about and engage in innovation, this readable book will be an essential reading for students in all aspects of the creative and cultural industries and an essential guide to developing and promoting innovation in the arts for practitioners and researchers alike.

Moon San Juan, Vieques & Culebra

Moon San Juan, Vieques & Culebra

Author: Suzanne Van Atten

Publisher: Hachette UK

ISBN: 9781631212284

Category: Travel

Page: 413

View: 770

This full-color guide includes vibrant photos and easy-to-use maps to help with trip planning. Travel journalist Suzanne Van Atten covers the best of San Juan, Vieques, and Culebra—from the historic charm of Old San Juan to the electric-blue waters of Mosquito Bay. Van Atten also includes creative suggested itineraries for travelers of all kinds, including families, couples looking for a romantic getaway, and sports enthusiasts in search of recreation ideas. With expert advice on exploring the Castillo de San Felipe del Morro, sampling local cuisine at the Luquillo kiosks, and lounging on the uncrowded white sand beaches of Culebra, Moon San Juan, Vieques, & Culebra gives travelers the tools they need to create a more personal and memorable experience.

The Art of Artificial Evolution

The Art of Artificial Evolution

Author: Juan Romero

Publisher: Springer Science & Business Media

ISBN: 9783540728764

Category: Art

Page: 465

View: 696

Art is the Queen of all sciences communicating knowledge to all the generations of the world. Leonardo da Vinci Artistic behavior is one of the most valued qualities of the human mind. Although artistic manifestations vary from culture to culture, dedication to artistic tasks is common to all. In other words, artistic behavior is a universal trait of the human species. The current, Western de?nition of art is relatively new. However, a d- ication to artistic endeavors — such as the embellishment of tools, body - namentation, or gathering of unusual, arguably aesthetic, objects — can be traced back to the origins of humanity. That is, art is ever-present in human history and prehistory. Artandsciencesharealongandenduringrelationship.Thebest-known- ample of the explorationof this relationship is probably the work of Leonardo da Vinci. Somewhere in the 19th century art and science grew apart, but the cross-transfer of concepts between the two domains continued to exist. Currently, albeit the need for specialization, there is a growing interest in the exploration of the connections between art and science. Focusingoncomputerscience,itisinterestingtonoticethatearlypioneers of this discipline such as Ada Byron and Alan Turing showed an interest in using computational devices for art-making purposes. Oddly, in spite of this early interest and the ubiquity of art, it has received relatively little attention fromthe computersciencecommunityingeneral,and,moresurprisingly,from the arti?cial intelligence community.

The Art of DuckTales

The Art of DuckTales

Author: Ken Plume

Publisher: Dark Horse Comics

ISBN: 9781506723648

Category: Art

Page: 208

View: 263

Scrooge McDuck and nephews Huey, Dewey, and Louie are back in the 2017 remake of the classic series from Disney Television Animation, DuckTales! Now, find out about the making of DuckTales and read stories from the developers and cast covering every episode from all three seasons! Like Scrooge into the Money Bin, dive into this beautiful, oversized coffee-table book and read tales of the making of the series from developers Matt Youngberg, Francisco Angones, Suzanna Olson, and others. Join in on the adventure with exclusive interviews with the cast including David Tennant (Scrooge McDuck), Danny Pudi (Huey), Ben Schwartz (Dewey), Bobby Moynihan (Louie), Kate Miccuci (Webby), Don Cheadle (Donald Duck), and many more! Find out what it means to every day be out there making DuckTales! Woo-oo! Artwork and stories from every single episode! Exclusive interviews from the cast and crew. A behind-the-scenes look at the creation of the show. Never-before-seen artwork with captions by the creators.

Malady of Art: FEAR

Malady of Art: FEAR

Author: Jack White


ISBN: 9780557335459


Page: 284

View: 792

Malady of Art: FEAR is one of Jack White's most powerful art marketing books. He grabs fear by the neck, giving it a good choking. More artists are held back by fear than any other obstacle. Claim victory over your apprehension. Read Malady of Art: FEAR and you will have a good grasp on how to deal with trepidation in your life, opening the door to success in your art career.