The Game of Chess

The Game of Chess

Author: Nicolae Sfetcu

Publisher: Nicolae Sfetcu

ISBN:

Category: Games

Page: 420

View: 706

A comprehensive guide of chess: history, famous games and players, rules, strategy, tactics, chess and the computer, documentation and literature, variants. Chess (the "Game of Kings") is a board game for two players, which requires 32 chesspieces (or chessmen) and a board demarcated by 64 squares. Gameplay does not involve random luck; consisting solely of strategy, (see also tactics, and theory). Chess is one of humanity's more popular games; it is has been described not only as a game, but also as both art and science. Chess is sometimes seen as an abstract wargame; as a "mental martial art".

Learn to master the game of chess

Learn to master the game of chess

Author: J.C. Grenon

Publisher: Lulu.com

ISBN: 9781329578074

Category: Games & Activities

Page: 314

View: 795

For beginners to chess masters. Learn to master the chess game and win against the chess game software of top level. This chess game book contains all the chess game rules with the technical and tactical considerations and full of diagrams in order to illustrate the chess game rules; also guess 40 checkmate tests with diagrams (5 moves or less) + 40 quick winning chess + 46 winning chess in playing the sicilian defense and 160 winning chess with the black pieces. In order to win against the chess chess game software of top level, you must do many sacrifices; without that, it's almost impossible to win against. Look at these winning chess against the chess game software of top level and you will understand that reality ! The author, J.C. Grenon is the winner of 809 chess against the chess game software of top level; 428 with the white pieces and 381 with the black pieces. At the chess game, the russian empire is on the wane!

The Game of Chess

The Game of Chess

Author: Siegbert Tarrasch

Publisher: Courier Corporation

ISBN: 048625447X

Category: Games & Activities

Page: 452

View: 367

Dr. Tarrasch begins with the endgame-because itrsquo;s easier for a novice to deal with a few men than the entire 32. An important and extensive discussion of the middle game follows. Finally, the author deals with openings and offers enlightening comments on many historically important variations. Over 340 diagrams and 12 complete games.

Chess for Kids

Chess for Kids

Author: Jennifer Kemmeter

Publisher: Hachette UK

ISBN: 9780762479399

Category: Juvenile Nonfiction

Page: 192

View: 182

This engaging workbook introduces kids to the wonderful world of chess—from an explanation of every piece on the board to the fundamentals of the game and strategies to capture pieces and win—all told through fun visuals, mock games, and exciting exercises. Chess for Kids includes: A comprehensive introduction to the king, queen, knights, bishops, rooks, and pawns and how each piece moves, attacks, and defends. Detailed explanations of the basic rules of chess, tactics, strategies, mating patterns, and piece strategies. Write-in, workbook activities to help kids ‘learn by doing,’ unlike other chess books which are text heavy and not interactive. The best offensive and defensive strategies including how to find weak spots in your opponent's defense and how to close games when most of the board’s pieces are gone. Learn the pieces, study the strategies, and checkmate all your opponents in this complete guide to mastering the game of chess!

The Game Design Reader

The Game Design Reader

Author: Katie Salen Tekinbas

Publisher: MIT Press

ISBN: 9780262195362

Category: Computers

Page: 955

View: 963

Classic and cutting-edge writings on games, spanning nearly 50 years of game analysis and criticism, by game designers, game journalists, game fans, folklorists, sociologists, and media theorists. The Game Design Reader is a one-of-a-kind collection on game design and criticism, from classic scholarly essays to cutting-edge case studies. A companion work to Katie Salen and Eric Zimmerman's textbook Rules of Play: Game Design Fundamentals, The Game Design Reader is a classroom sourcebook, a reference for working game developers, and a great read for game fans and players. Thirty-two essays by game designers, game critics, game fans, philosophers, anthropologists, media theorists, and others consider fundamental questions: What are games and how are they designed? How do games interact with culture at large? What critical approaches can game designers take to create game stories, game spaces, game communities, and new forms of play? Salen and Zimmerman have collected seminal writings that span 50 years to offer a stunning array of perspectives. Game journalists express the rhythms of game play, sociologists tackle topics such as role-playing in vast virtual worlds, players rant and rave, and game designers describe the sweat and tears of bringing a game to market. Each text acts as a springboard for discussion, a potential class assignment, and a source of inspiration. The book is organized around fourteen topics, from The Player Experience to The Game Design Process, from Games and Narrative to Cultural Representation. Each topic, introduced with a short essay by Salen and Zimmerman, covers ideas and research fundamental to the study of games, and points to relevant texts within the Reader. Visual essays between book sections act as counterpoint to the writings. Like Rules of Play, The Game Design Reader is an intelligent and playful book. An invaluable resource for professionals and a unique introduction for those new to the field, The Game Design Reader is essential reading for anyone who takes games seriously.

The Art of the Game of Chess

The Art of the Game of Chess

Author: Ruy López

Publisher: Catholic University of America Press

ISBN: 9780813232812

Category: Games & Activities

Page: 318

View: 752

The Art of the Game of Chess is the first English translation of Fr. Ruy López’s 1561 book about chess, Libro de la invención liberal y arte del juego del ajedrez. López was a priest who served as King Philip II’s confessor and royal advisor. As a connoisseur of chess, King Philip II promoted the game in his court, and it did not take long for López to become known as Spain’s and one of Europe’s greatest chess players. López is widely acclaimed as one of the most influential chess thinkers of all time whose theories of chess are an integral part of how chess is played today. Academics, including historians, linguists, sociologists, and Hispanists, as well as non-academics, especially chess enthusiasts, will appreciate this translation, which opens with a Foreword by Andrew Soltis, who is a Grandmaster and a United States Chess Hall of Fame Inductee, and includes a critical introduction and more than 275 footnotes.

The Media Players

The Media Players

Author: Stephen Wittek

Publisher: University of Michigan Press

ISBN: 9780472052813

Category: Literary Criticism

Page: 167

View: 456

The Media Players: Shakespeare, Middleton, Jonson, and the Idea of News builds a case for the central, formative function of Shakespeare’s theater in the news culture of early modern England. In an analysis that combines historical research with recent developments in public sphere theory, Dr. Stephen Wittek argues that the unique discursive space created by commercial theater helped to foster the conceptual framework that made news possible. Dr. Wittek’s analysis focuses on the years between 1590 and 1630, an era of extraordinary advances in English news culture that begins with the first instance of serialized news in England and ends with the emergence of news as a regular, permanent fixture of the marketplace. Notably, this period of expansion in news culture coincided with a correspondingly extraordinary era of theatrical production and innovation, an era that marks the beginning of commercial theater in London, and has left us with the plays of William Shakespeare, Ben Jonson, and Thomas Middleton.